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PROJECT 03  +

Cleansing Spaces

November 2025

During my time at 21D I was tasked with making several full length educational animations. These were aimed at answering important questions, and explaining significant topics to do with Full Mouth Implants.

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One clear topic which patients  voiced their concerns about was the 'cleansing space'. An area engineered between the prosthetic and gumline which would help prevent debris buildup and infection.

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This video was made to explain this space is necessary for clinical reasons, with a comparison showing the effects of not having one in place.

ABOUT

3D Animation  /  Simulations /  Editing

Final film  +

Best watched with sound on

01 - Concept and Brief +

CONCEPT &
BRIEF

Client

Duration

Timeline

Role

21D

2min 30sec

5 weeks

Solo

THE BRIEF

Tackle the 'cleansing space' FAQ. Address key concerns fed back to us from patients. Ensure that all visuals are clinically accurate, but explain in a way that regular patients with limited knowledge can easily understand.

Mood Board(1).png

02 - Design ideas +

DESIGN IDEAS

MOODBOARD

  • Simulations

  • Modern

  • Documentary

  • Product

  • Clinical

  • Accessible

Palette

#090706

#122B31

#3A474C

#A16526

#6F8A9F

#D3DCE3

03 - Storyboard +

STORYBOARD

SHOT ZONES

This project required a well planned storyboard. It was ambitious containing roughly 15 scenes and over 25 shots.

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This was to be completed across roughly 5 weeks as a solo artist, and this included all modelling, texturing, simulating and animating.

04 - Technical Breakdown +

TECHNICAL BREAKDOWN

A small look into a difficult part of this project.

01 - Bathroom Scene

By far the most difficult scene to make. A complex scene involving hand-animating, fluid simulations, hair simulations, and high-poly assets.

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Solving the toothpaste tube on the toothbrush was potentially the most difficult of these. 

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At the time I had limited knowledge of houdini and given time constraints I opted to use a variety of blender techniques instead to get the right look.

I needed to show a combination of a viscous simulation, combined with a hair simulation as the tube rubbed against the bristles of the brush.

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To do this I first, in a separate scene, dialed in correct viscosity and collision physics to leave the iconic toothepaste nub. 

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Then I added some secondary motion to the bristles using a curve and deform modifier. An easy/lightweight method to creating some bristle movement. Lining up the timing resulted in a good approximation of the movement. 

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This was then exported via an alembic into the main scene and used in combination with a separate alembic pre-exported tap simulation to create the correct effect.

02 - Character Creator

Character Creator 5

Utilising external tools for character creation and some animation.

For the character in this project I utilised Reallusion's Character Creator 5. By adjusting certain morphs and sliders, as well as adding some extra texture detail, I was able to create a realistic older high poly character. Using the CC5 plugin with Blender this could be fully imported with a baseline preset animation and rig. I then modified this rig and made custom animations for scenes like the bathroom.

05 - Gallery +

GALLERY

A few extra stills and frames from the final launch film. Swipe through to see more.

Cleansing Spaces

01. App Launch

02. Fire at Will

03. Cleansing Spaces

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